fischer.kinder
  • About
  • Research
  • Projects
  • Explorations
  • Output

Concepts, Theory and Evaluation Techniques

Urban HCI Research
more →

An participartory live projection mapping in collaboration with Krzysztof Wodiczko

Project: "Die Ermittler"
more →

Exploration of 3D sketching with active and passice canvas

Exploration: Wii Sketching
more →

Chapter "Creating Shared Encounters Through Fixed and Movable Interfaces" published

Publication: Playable City
more →

A pilot study exploring rating content in-situ by using a set of semantic differentials

Experiential Sampling
more →

VR/Urban SMSlingshot

SMSlingshot
more →

Interfaceing the Picaxe camera from the WiiMote with Arduino

Picaxe for-the-wild
more →

Bookchapter "Media Architecture for Shared Encounters" published

Publication: Media Architecture for Shared Encounters
more →

Data of the Free-to-Roam Evaluation approach Setup#1

Free-to-Roam Evaluation Setup #1
more →

An interactive total installation in public space

Georg II - Die mysteriöse Theatermaschine
more →

Depictions with sun-reflections

Prototype: Liquid Ornament
more →

Chapter "Medienarchitektur: Dynamiken und Kommunikation im Stadtraum" published

Farbe als Akteur und Speicher
more →

Data of the Free-to-Roam Evaluation approach Setup#2

Free-to-Roam Evaluation Setup #2
more →

Sonnengarten: An interactive temporary MediaArchitecture for Zeiss eG at City Visions Jena festival

City Visions Jena
more →

A type mismatch going artsy

Beyond Type #1
more →

Chapter published. "Auf ins digitale Material!", a dialogue between a Computer Scientist and a Product Designer.

Publication: Prototype!
more →

Data from an evaluation approach which tries to link experience to location

Reflective Mapping
more →

Prototyping Connected Devices for IoT

Microsoft Cloudgirl
more →

Interaction Design: pen-based textentry

Beyond Type #2!
more →

UbiComp paper "In-situ versus simulation-based experience evaluation of media augmented urban environments" accepted

UbiComp 2016
more →

A study to understand basic gestalt principles for urban content

In-Situ Content Gestalt
more →

Testing the reach of a Kinect in an outdoor scenario

Kinect Outdoor
more →

Transforming light to sound and pressure to light. Thinking design as transformation instead of creation.

Transforming Modalities
more →

CHI paper "Designing Interactive Advertisements for Public Displays" accepted

CHI 2017
more →

Driver development for MSR Gadgeteer Modules

Microsoft Research: Gadgeteer
more →

Imprint