Concepts, Theory and Evaluation Techniques
Urban HCI Research more →
An participartory live projection mapping in collaboration with Krzysztof Wodiczko
Project: "Die Ermittler" more →
Exploration of 3D sketching with active and passice canvas
Exploration: Wii Sketching more →
Chapter "Creating Shared Encounters Through Fixed and Movable Interfaces" published
Publication: Playable City more →
A pilot study exploring rating content in-situ by using a set of semantic differentials
Experiential Sampling more →
VR/Urban SMSlingshot
SMSlingshot more →
Interfaceing the Picaxe camera from the WiiMote with Arduino
Picaxe for-the-wild more →
Bookchapter "Media Architecture for Shared Encounters" published
Publication: Media Architecture for Shared Encounters more →
Data of the Free-to-Roam Evaluation approach Setup#1
Free-to-Roam Evaluation Setup #1 more →
An interactive total installation in public space
Georg II - Die mysteriöse Theatermaschine more →
Depictions with sun-reflections
Prototype: Liquid Ornament more →
Chapter "Medienarchitektur: Dynamiken und Kommunikation im Stadtraum" published
Farbe als Akteur und Speicher more →
Data of the Free-to-Roam Evaluation approach Setup#2
Free-to-Roam Evaluation Setup #2 more →
Sonnengarten: An interactive temporary MediaArchitecture for Zeiss eG at City Visions Jena festival
City Visions Jena more →
A type mismatch going artsy
Beyond Type #1 more →
Chapter published. "Auf ins digitale Material!", a dialogue between a Computer Scientist and a Product Designer.
Publication: Prototype! more →
Data from an evaluation approach which tries to link experience to location
Reflective Mapping more →
Prototyping Connected Devices for IoT
Microsoft Cloudgirl more →
Interaction Design: pen-based textentry
Beyond Type #2! more →
UbiComp paper "In-situ versus simulation-based experience evaluation of media augmented urban environments" accepted
UbiComp 2016 more →
A study to understand basic gestalt principles for urban content
In-Situ Content Gestalt more →
Testing the reach of a Kinect in an outdoor scenario
Kinect Outdoor more →
Transforming light to sound and pressure to light. Thinking design as transformation instead of creation.
Transforming Modalities more →
CHI paper "Designing Interactive Advertisements for Public Displays" accepted
CHI 2017 more →
Driver development for MSR Gadgeteer Modules
Microsoft Research: Gadgeteer more →